Questão 8 - Unioeste Manhã 2025
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Playing video games may have a positive impact on mental health and life satisfaction, study finds
Playing video games may be good for your mental health, according to a large new study conducted in Japan during the COVID-19 pandemic. When the pandemic upended global supply chains in 2020, demand for video games far outpaced the available supply, so Japanese retailers used a lottery system to decide who could buy two major consoles, the Nintendo Switch and PlayStation 5 (PS5).
Researchers saw an opportunity for a natural experiment on how this random distribution of games played out. They surveyed nearly 98,000 people – including about 8,200 people who participated in the lottery – and found that getting a console curbed people’s psychological distress and improved their life satisfaction. Playing games also improved their overall mental well-being, according to the study, which was published in the journal Nature Human Behaviour.
The dynamics of the COVID-19 pandemic could have skewed the results, given people generally had poorer mental health and were less able to socialise and pursue other hobbies, particularly in the pandemic’s early months. “We have lots of evidence that people turned to games as a lifeline in the early part of the pandemic,” Ballou said. His own work found that games helped some people cope with the mental toll of the COVID-19 era. Even so, the study is among the first to establish a causal relationship between video games and mental health.
Beyond addiction itself, other studies have found mixed results on the link between video games, mental well-being, aggression, and cognitive function. The new analysis may help shift the narrative around gaming, leading to a clearer distinction between players who derive real benefits from video games and those who struggle as a result of play.
Source: https://www.euronews.com/health/2024/08/20/vid eo-games-could-improve-mental-health-and-life-satisfaction large-new-study-finds
Read sentences I to V and mark the CORRECT alternative.
I. The experiment conducted during the Covid 19 pandemic had as one of its goals to establish the link between video games and the real benefits of playing them, which, in turn, reflect on mental health
II. According to the text, the experiment conducted during the Covid 19 pandemic focused on the relationship between video games and addiction resulted from playing them.
III. Other studies point to varied results on the relationship between video games, mental well-being, aggression, and cognitive function. However, they do not present a clear distinction between players who benefit from video games and those who become addicted.
IV. The experiment conducted during the Covid 19 pandemic found that video games inhibited anxiety and life satisfaction.
V. The experiment conducted during the Covid 19 pandemic found the clear relationship between the prices of the consoles and children’s playing habits.
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