Questões de Inglês
19.971 Questões
Questão 5 14739172
UFMS PASSE - 1 Etapa 2024-2026Leia o texto a seguir para responder a questão.
Video game addiction is a common problem for people of all ages. However, young people are profoundly affected by tech addiction and its symptoms. Besides that, gaming addiction symptoms are prevalent among teens who spend many hours on social media, playing video games, and engaging with other forms of tech. The primary symptoms of this type of technology addiction are: loss of self-control with the amount of time they spend gaming; needing to play video games for longer stretches of time in order to feel “good”; neglecting important responsibilities like work, school, and extracurricular activities; social isolation from friends, family, and peers; physical aches and pains; loss of self-control with gaming devices.
When asking the question: “Is gaming addictive for teenagers?” one way we find the answer is through looking at many teens’ compulsive behavior with tech. Many teenagers feel intensely compelled to stay glued to their screens, which is a telltale sign of screen addiction. The tech addiction teens often struggle with typically manifests in the form of lack of self-control with digital devices. For example, a teen may feel an intense urge to check on their social media pages every few minutes. Or, they might spend hours at a time playing video games without feeling like any time has passed. Gaming addiction would lead to increased anxiety, depression, insecurity, and other issues for teens, making it difficult to their school performance and harming their social relationships.
(Evolve’s Behavioral Health Content Team. Gaming Addiction in Teens. Start Journey On Line. Disponível em: https://evolvetreatment.com/blog/gaming-addiction-teens/#:~:text=Key%20Statistics%20of%20Gaming%20 Addiction&text=8.5%25%20of%20individuals%20between%208,per%20week%20playing%20video%20games. Acesso em: 10 set. 2024. Adaptado).
Na língua inglesa, os quantificadores (quantifiers) são expressões utilizadas para indicar a quantidade de objetos, pessoas ou animais em uma frase. Qual das alternativas, a seguir, demonstra o uso correto de um quantificador no contexto?
Questão 4 14739168
UFMS PASSE - 1 Etapa 2024-2026Leia o texto a seguir para responder a questão.
Video game addiction is a common problem for people of all ages. However, young people are profoundly affected by tech addiction and its symptoms. Besides that, gaming addiction symptoms are prevalent among teens who spend many hours on social media, playing video games, and engaging with other forms of tech. The primary symptoms of this type of technology addiction are: loss of self-control with the amount of time they spend gaming; needing to play video games for longer stretches of time in order to feel “good”; neglecting important responsibilities like work, school, and extracurricular activities; social isolation from friends, family, and peers; physical aches and pains; loss of self-control with gaming devices.
When asking the question: “Is gaming addictive for teenagers?” one way we find the answer is through looking at many teens’ compulsive behavior with tech. Many teenagers feel intensely compelled to stay glued to their screens, which is a telltale sign of screen addiction. The tech addiction teens often struggle with typically manifests in the form of lack of self-control with digital devices. For example, a teen may feel an intense urge to check on their social media pages every few minutes. Or, they might spend hours at a time playing video games without feeling like any time has passed. Gaming addiction would lead to increased anxiety, depression, insecurity, and other issues for teens, making it difficult to their school performance and harming their social relationships.
(Evolve’s Behavioral Health Content Team. Gaming Addiction in Teens. Start Journey On Line. Disponível em: https://evolvetreatment.com/blog/gaming-addiction-teens/#:~:text=Key%20Statistics%20of%20Gaming%20 Addiction&text=8.5%25%20of%20individuals%20between%208,per%20week%20playing%20video%20games. Acesso em: 10 set. 2024. Adaptado).
Assinale a alternativa correta que melhor traduza a frase: “Gaming addiction would lead to increased anxiety, depression, insecurity, and other issues for teens, making it difficult to their school performance and harming their social relationships.”
Questão 1 14739153
UFMS PASSE - 1 Etapa 2024-2026Leia a fábula (Folktale) de Esopo (620 AEC – 564 AEC) a seguir e responda a pergunta.
The Man & the Lion
A Lion and a Man chanced to travel in company through the forest. They soon began to quarrel, for each of them boasted that he and his kind were far superior to the other both in strength and mind.
Now they reached a clearing in the forest and there stood a statue. It was a representation of Heracles in the act of tearing the jaws of the Nemean Lion.
“See,” said the man, “that’s how strong we are! The King of Beasts is like a toy in our hands!”
“Ho!” laughed the Lion, “a Man made that statue. It would have been quite a different scene had a Lion made it!”
It all depends on the point of view, and who tells the story.
(Aesop - Winters, Milo. Libray of Congress-USA. A selection of stories from The Aesop for Children. Disponível em: < https://read.gov/aesop/001.html>. Acesso em: 10 set. 2024. Adaptado)
A expressão do texto “King of Beasts” na história se refere:
Questão 10 14738215
PUC- RJ 1 dia - Grupo (1,3,4 e 5) - Tarde 2024Smart buildings: What happens to our free will when tech makes choices for us?
[1] Smart buildings, which are central to the concept of smart cities, are a new generation of buildings in which technological devices, such as sensors, are embedded in the structure of the buildings themselves. Smart buildings promise to personalize the experiences of their occupants by using real time feedback mechanisms and forward-looking management of interactions between humans and the built environment.
This personalization includes continuous monitoring of the activities of occupants and the use of sophisticated profiling models. While these issues spark concerns about privacy, this is a matter of not seeing the forest for the trees. The questions raised by the massive arrival of digital technologies in our living spaces go far beyond this.
Thanks to ubiquitous computing, interactions between building occupants and nested technology are quiet and invisible. As a result, the occupants’ attention is never drawn to the massive presence of computers operating permanently in the background.
Personalization allows us, for example, to have the ideal temperature and brightness in our workspace at all times. This would be idyllic if this personalization did not come at a cost to the occupants, namely their freedom of action and, more fundamentally, their free will.
[5] As technology increasingly mediates our experiences in the built environment, choices will be offered to us, or even imposed on us, based on the profile the building’s technology device models have created of us in function of the goals, mercantile or otherwise, of those who control them (such as technology companies).
Having the ability to decide either to do something or not, and to act accordingly, is a basic definition of freedom. Smart buildings challenge this freedom by interfering with our ability to act, and more fundamentally, with our ability to decide for ourselves. Is freedom of action even possible for the occupants of a building where interactions between humans and their built environment are produced using algorithms that are never neutral?
The 17th-century English philosopher John Locke’s famous analogy of the locked room sheds light on this question. Suppose a sleeping man is transported to a room where, upon awakening, he is engaged in activities that bring him great satisfaction, such as chatting with a long-lost friend. Unbeknown to him, the door of the room is locked. Thus, he cannot leave the room if he wants to. He is therefore not free, even though he voluntarily remains in the room and gets extreme satisfaction from what he is doing there.
Locke’s analysis reflects the situation of smart building occupants. They benefit from the personalization of their experiences from which they derive great satisfaction. However, once they enter a space, technology controls their interactions outside of their awareness. While they may want to stay in the building to enjoy personalized experiences, they are not free. Smart buildings are a high-tech version of Locke’s locked room.
Indeed, what can be said about our free will when choices are made for us by technology? An action is something we do actively, as opposed to things that happen to us in a passive way. Also, the active will to perform an action differs from the passive desire for an act to be done.
[10] While algorithms are concerned with the predictability of human behaviour, things happen passively to the occupants of smart buildings. Their role is limited to receiving stimuli whilst the invisibility of the technology maintains their illusion that they have sole control over their actions.
So, should we prohibit, or at least regulate, the technology embedded in smart buildings? The answer to this question takes us back to the very origins of Western democracy. Long before the Big Tech companies, the Greek Socrates was concerned with the nature of an ideal city. In Plato’s The Republic, Socrates explains that the difference between a city where citizens have all the luxuries and a city without luxuries, which he calls “a city fit for pigs,” is the ability of the residents of the former to choose their way of life, unlike the residents of the latter where this choice is simply not possible.
Smart cities are the digital version of the luxury cities of antiquity. However, without granting their residents the ability to make informed choices about technology, they provide satisfaction at the expense of their rights. To avoid building an entire environment according to the philosophy of pigs, smart building occupants should retain the legally defined right to decide for themselves the role of technology in their living spaces. Only then can their freedom be respected.
Available at: https://theconversation.com/smart-buildings--what-happens-to-our-free-will-when-tech-makes-choices -for-us-189285. Retrieved on: June 17, 2023.
In the last paragraph, the statement “Only then can their freedom be respected” (paragraph 12) implies that the author defends the idea that
Questão 8 14738210
PUC- RJ 1 dia - Grupo (1,3,4 e 5) - Tarde 2024Smart buildings: What happens to our free will when tech makes choices for us?
[1] Smart buildings, which are central to the concept of smart cities, are a new generation of buildings in which technological devices, such as sensors, are embedded in the structure of the buildings themselves. Smart buildings promise to personalize the experiences of their occupants by using real time feedback mechanisms and forward-looking management of interactions between humans and the built environment.
This personalization includes continuous monitoring of the activities of occupants and the use of sophisticated profiling models. While these issues spark concerns about privacy, this is a matter of not seeing the forest for the trees. The questions raised by the massive arrival of digital technologies in our living spaces go far beyond this.
Thanks to ubiquitous computing, interactions between building occupants and nested technology are quiet and invisible. As a result, the occupants’ attention is never drawn to the massive presence of computers operating permanently in the background.
Personalization allows us, for example, to have the ideal temperature and brightness in our workspace at all times. This would be idyllic if this personalization did not come at a cost to the occupants, namely their freedom of action and, more fundamentally, their free will.
[5] As technology increasingly mediates our experiences in the built environment, choices will be offered to us, or even imposed on us, based on the profile the building’s technology device models have created of us in function of the goals, mercantile or otherwise, of those who control them (such as technology companies).
Having the ability to decide either to do something or not, and to act accordingly, is a basic definition of freedom. Smart buildings challenge this freedom by interfering with our ability to act, and more fundamentally, with our ability to decide for ourselves. Is freedom of action even possible for the occupants of a building where interactions between humans and their built environment are produced using algorithms that are never neutral?
The 17th-century English philosopher John Locke’s famous analogy of the locked room sheds light on this question. Suppose a sleeping man is transported to a room where, upon awakening, he is engaged in activities that bring him great satisfaction, such as chatting with a long-lost friend. Unbeknown to him, the door of the room is locked. Thus, he cannot leave the room if he wants to. He is therefore not free, even though he voluntarily remains in the room and gets extreme satisfaction from what he is doing there.
Locke’s analysis reflects the situation of smart building occupants. They benefit from the personalization of their experiences from which they derive great satisfaction. However, once they enter a space, technology controls their interactions outside of their awareness. While they may want to stay in the building to enjoy personalized experiences, they are not free. Smart buildings are a high-tech version of Locke’s locked room.
Indeed, what can be said about our free will when choices are made for us by technology? An action is something we do actively, as opposed to things that happen to us in a passive way. Also, the active will to perform an action differs from the passive desire for an act to be done.
[10] While algorithms are concerned with the predictability of human behaviour, things happen passively to the occupants of smart buildings. Their role is limited to receiving stimuli whilst the invisibility of the technology maintains their illusion that they have sole control over their actions.
So, should we prohibit, or at least regulate, the technology embedded in smart buildings? The answer to this question takes us back to the very origins of Western democracy. Long before the Big Tech companies, the Greek Socrates was concerned with the nature of an ideal city. In Plato’s The Republic, Socrates explains that the difference between a city where citizens have all the luxuries and a city without luxuries, which he calls “a city fit for pigs,” is the ability of the residents of the former to choose their way of life, unlike the residents of the latter where this choice is simply not possible.
Smart cities are the digital version of the luxury cities of antiquity. However, without granting their residents the ability to make informed choices about technology, they provide satisfaction at the expense of their rights. To avoid building an entire environment according to the philosophy of pigs, smart building occupants should retain the legally defined right to decide for themselves the role of technology in their living spaces. Only then can their freedom be respected.
Available at: https://theconversation.com/smart-buildings--what-happens-to-our-free-will-when-tech-makes-choices -for-us-189285. Retrieved on: June 17, 2023.
In paragraph 10, the pronoun their in “... the invisibility of the technology maintains their illusion that they have sole control over their actions” refers to
Questão 7 14738207
PUC- RJ 1 dia - Grupo (1,3,4 e 5) - Tarde 2024Smart buildings: What happens to our free will when tech makes choices for us?
[1] Smart buildings, which are central to the concept of smart cities, are a new generation of buildings in which technological devices, such as sensors, are embedded in the structure of the buildings themselves. Smart buildings promise to personalize the experiences of their occupants by using real time feedback mechanisms and forward-looking management of interactions between humans and the built environment.
This personalization includes continuous monitoring of the activities of occupants and the use of sophisticated profiling models. While these issues spark concerns about privacy, this is a matter of not seeing the forest for the trees. The questions raised by the massive arrival of digital technologies in our living spaces go far beyond this.
Thanks to ubiquitous computing, interactions between building occupants and nested technology are quiet and invisible. As a result, the occupants’ attention is never drawn to the massive presence of computers operating permanently in the background.
Personalization allows us, for example, to have the ideal temperature and brightness in our workspace at all times. This would be idyllic if this personalization did not come at a cost to the occupants, namely their freedom of action and, more fundamentally, their free will.
[5] As technology increasingly mediates our experiences in the built environment, choices will be offered to us, or even imposed on us, based on the profile the building’s technology device models have created of us in function of the goals, mercantile or otherwise, of those who control them (such as technology companies).
Having the ability to decide either to do something or not, and to act accordingly, is a basic definition of freedom. Smart buildings challenge this freedom by interfering with our ability to act, and more fundamentally, with our ability to decide for ourselves. Is freedom of action even possible for the occupants of a building where interactions between humans and their built environment are produced using algorithms that are never neutral?
The 17th-century English philosopher John Locke’s famous analogy of the locked room sheds light on this question. Suppose a sleeping man is transported to a room where, upon awakening, he is engaged in activities that bring him great satisfaction, such as chatting with a long-lost friend. Unbeknown to him, the door of the room is locked. Thus, he cannot leave the room if he wants to. He is therefore not free, even though he voluntarily remains in the room and gets extreme satisfaction from what he is doing there.
Locke’s analysis reflects the situation of smart building occupants. They benefit from the personalization of their experiences from which they derive great satisfaction. However, once they enter a space, technology controls their interactions outside of their awareness. While they may want to stay in the building to enjoy personalized experiences, they are not free. Smart buildings are a high-tech version of Locke’s locked room.
Indeed, what can be said about our free will when choices are made for us by technology? An action is something we do actively, as opposed to things that happen to us in a passive way. Also, the active will to perform an action differs from the passive desire for an act to be done.
[10] While algorithms are concerned with the predictability of human behaviour, things happen passively to the occupants of smart buildings. Their role is limited to receiving stimuli whilst the invisibility of the technology maintains their illusion that they have sole control over their actions.
So, should we prohibit, or at least regulate, the technology embedded in smart buildings? The answer to this question takes us back to the very origins of Western democracy. Long before the Big Tech companies, the Greek Socrates was concerned with the nature of an ideal city. In Plato’s The Republic, Socrates explains that the difference between a city where citizens have all the luxuries and a city without luxuries, which he calls “a city fit for pigs,” is the ability of the residents of the former to choose their way of life, unlike the residents of the latter where this choice is simply not possible.
Smart cities are the digital version of the luxury cities of antiquity. However, without granting their residents the ability to make informed choices about technology, they provide satisfaction at the expense of their rights. To avoid building an entire environment according to the philosophy of pigs, smart building occupants should retain the legally defined right to decide for themselves the role of technology in their living spaces. Only then can their freedom be respected.
Available at: https://theconversation.com/smart-buildings--what-happens-to-our-free-will-when-tech-makes-choices -for-us-189285. Retrieved on: June 17, 2023.
Concerning the vocabulary used in the text, one may affirm that
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