Questões de Inglês
19.971 Questões
Questão 55 85532
UNIFOR Graduação 2015/2Peanuts é um tirinha americana escrita e ilustrada por Charles M. Schilz. Foi uma das tirinhas mais populares e influentes com 17,897 publicações – o maior número na história da humanidade.

Leia a tirinha e analise o sentido da mensagem.
Questão 59 85440
UNIFOR Medicina 2015/2THE WORLD: Rescued migrant hopes for better life in Europe for baby born on warship
Stephanie Samuel and baby Francesca Marina soon to be transferred from Sicilian hospital to immigration centre.

A woman who gave birth on a warship after the Italian navy rescued her from a migrant boat has said her daughter will have a better life in Europe after surviving the dangerous voyage.
Baby Francesca Marina, named after St Francis and the Italian navy, was delivered aboard the Bettica naval vessel in the Mediterranean a week ago. Once ashore, she suffered seizures and was put in intensive care1.
A week on, Francesca and her mother, Stephanie Samuel, 24, have recovered and doctors in Sicily said they would probably be transferred to an immigration centre2 for families with small children in a few days’ time.

The story of the migrant baby born aboard a navy ship captured international media attention at the end of one of the busiest weekends for sea crossings from Libya to Europe this year, during which about 6,800 people were rescued3 and dozens are said to have drowned.
Samuel, who is Nigerian, worked for two years in Tripoli as a housemaid to save money to pay smugglers for the trip. The boat she set off in with about 90 others stalled after three hours at sea.
By the time they were picked up by the Bettica4 off the Libyan coast seven hours later, she was unconscious after suffering epileptic seizures and had gone into labour.
“I didn’t expect the baby, you know, but she just came,” Samuel said. “I just wanted to leave Libya. Italy is better than Libya and Nigeria is the worst.”
Of her daughter, she said: “God decides, not me … but I believe she will have a more good future in Europe.” So far this year more than 30,000 people have reached Italy by sea from North Africa, mostly from Libya.

More than 170,000 came last year. The interior ministry has said 200,000 might make it to Italy’s shores in 2015.
Many are political refugees such as Syrians fleeing civil war or Eritreans escaping forced military conscription, while others like Samuel are economic migrants in search of a better life.
Samuel said her husband, who was still working in Libya, was ready to risk the sea crossing to be with her and their daughter as soon as he could afford to pay the smugglers, who demand up to £1,000 for passage on overcrowded, rickety boats.
http://www.theguardian.com/world/2015/may/11/rescued-migrant-mother-better-life-europe-baby
Qual a opção que melhor resume a ideia do texto “Rescued migrant hopes for better life in Europe for baby born on warship”?
Questão 56 85437
UNIFOR Medicina 2015/2Peanuts é uma tirinha americana escrita e ilustrada por Charles M. Schulz. Foi uma das tirinhas mais populares e influentes com 17,897 publicações – o maior número na história da humanidade.

Considerando essa tirinha, o sentido da expressão “...I’d much rather...” é:
Questão 74 83331
UFRGS 1° Dia FIS - LIT- ENG 2015[1] The study of game aesthetics is a very
recent practice, spanning less than two
decades. Unlike game studies in mathematics
or the social sciences, ........ are much older,
[5] games became subject to humanistic study
only after computer and video games became
popular. This lack of persistent interest might
seem odd, but only if we see traditional
games and computer games as intrinsically
[10] similar, ........ they are not. We might try to
explain this lack by noting that games are
usually seen as trivial and lowbrow by the
aesthetic and theoretical elites ........ cultivate
the analysis of artistic media objects:
[15] literature, the visual arts, theatre, music, etc.
But this does not explain the fact that
aesthetic studies of games are now not only
possible, but even encouraged and supported
with funding. What happened to cause this
[20] change?
A possible explanation could be that digital
games, unlike traditional games or sports,
consist of non-ephemeral content (stored
words, sounds and images), which places
[25] them much closer to the ideal object of the
Humanities, the work of art. Thus, they
become visible and textualizable for the
aesthetic observer, in a way the previous
phenomena were not.
[30] However, this sudden visibility, probably
also caused by the tremendous economic and
cultural success of computer games, produces
certain blind spots in the aesthetic observer,
especially if he/she is trained in textual/visual
[35] analysis, as is usually the case. Instead of
treating the new phenomena carefully, and as
objects of a study for which no methodology
yet exists, they are analyzed with tools that
happen to be at hand, such as film or
[40] narrative theories. Therefore we need to
outline and promote a methodology for the
aesthetic study of games, which, given the
current nascent state of the field, will
doubtlessly give way to more sophisticated
[45] approaches in the years to come.
Adapted from: Aarseth, Espen. Playing Research: Methodological approaches to game analysis. Available at: <http://hypertext.rmit.edu.au/dac/ papers/Aarseth.pdf>. Accessed on July 26th, 2014.
Select the alternative that could adequately replace given (l. 42) without altering the literal meaning of the sentence.
Questão 72 83329
UFRGS 1° Dia FIS - LIT- ENG 2015[1] The study of game aesthetics is a very
recent practice, spanning less than two
decades. Unlike game studies in mathematics
or the social sciences, ........ are much older,
[5] games became subject to humanistic study
only after computer and video games became
popular. This lack of persistent interest might
seem odd, but only if we see traditional
games and computer games as intrinsically
[10] similar, ........ they are not. We might try to
explain this lack by noting that games are
usually seen as trivial and lowbrow by the
aesthetic and theoretical elites ........ cultivate
the analysis of artistic media objects:
[15] literature, the visual arts, theatre, music, etc.
But this does not explain the fact that
aesthetic studies of games are now not only
possible, but even encouraged and supported
with funding. What happened to cause this
[20] change?
A possible explanation could be that digital
games, unlike traditional games or sports,
consist of non-ephemeral content (stored
words, sounds and images), which places
[25] them much closer to the ideal object of the
Humanities, the work of art. Thus, they
become visible and textualizable for the
aesthetic observer, in a way the previous
phenomena were not.
[30] However, this sudden visibility, probably
also caused by the tremendous economic and
cultural success of computer games, produces
certain blind spots in the aesthetic observer,
especially if he/she is trained in textual/visual
[35] analysis, as is usually the case. Instead of
treating the new phenomena carefully, and as
objects of a study for which no methodology
yet exists, they are analyzed with tools that
happen to be at hand, such as film or
[40] narrative theories. Therefore we need to
outline and promote a methodology for the
aesthetic study of games, which, given the
current nascent state of the field, will
doubtlessly give way to more sophisticated
[45] approaches in the years to come.
Adapted from: Aarseth, Espen. Playing Research: Methodological approaches to game analysis. Available at: . Accessed on July 26th, 2014.
Select the alternative which presents the words or phrases to which he/ she (l. 34), they (l. 38) and which (l. 42) refer.
Questão 71 83328
UFRGS 1° Dia FIS - LIT- ENG 2015[1] The study of game aesthetics is a very
recent practice, spanning less than two
decades. Unlike game studies in mathematics
or the social sciences, ........ are much older,
[5] games became subject to humanistic study
only after computer and video games became
popular. This lack of persistent interest might
seem odd, but only if we see traditional
games and computer games as intrinsically
[10] similar, ........ they are not. We might try to
explain this lack by noting that games are
usually seen as trivial and lowbrow by the
aesthetic and theoretical elites ........ cultivate
the analysis of artistic media objects:
[15] literature, the visual arts, theatre, music, etc.
But this does not explain the fact that
aesthetic studies of games are now not only
possible, but even encouraged and supported
with funding. What happened to cause this
[20] change?
A possible explanation could be that digital
games, unlike traditional games or sports,
consist of non-ephemeral content (stored
words, sounds and images), which places
[25] them much closer to the ideal object of the
Humanities, the work of art. Thus, they
become visible and textualizable for the
aesthetic observer, in a way the previous
phenomena were not.
[30] However, this sudden visibility, probably
also caused by the tremendous economic and
cultural success of computer games, produces
certain blind spots in the aesthetic observer,
especially if he/she is trained in textual/visual
[35] analysis, as is usually the case. Instead of
treating the new phenomena carefully, and as
objects of a study for which no methodology
yet exists, they are analyzed with tools that
happen to be at hand, such as film or
[40] narrative theories. Therefore we need to
outline and promote a methodology for the
aesthetic study of games, which, given the
current nascent state of the field, will
doubtlessly give way to more sophisticated
[45] approaches in the years to come.
Adapted from: Aarseth, Espen. Playing Research: Methodological approaches to game analysis. Available at: <http://hypertext.rmit.edu.au/dac/ papers/Aarseth.pdf>. Accessed on July 26th, 2014.
Select the alternative that has adequate synonyms to the words odd (l. 08), lowbrow (l. 12) and nascent (l. 43) as used in the text.
06
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